Starter sets & expansions
Gundam Assemble Iron Blooded Orphans Set Guide and Overview
Complete guide to Iron Blooded Orphans content in Gundam Assemble, including starter set units and premium card collection.
The Gundam Assemble Iron Blooded Orphans set brings Mobile Suit Gundam: Iron-Blooded Orphans into Bandai’s competitive tabletop miniatures game launched in October 2026. Iron-Blooded Orphans content appears across multiple product lines within the Gundam Assemble ecosystem, from the core Starter Set 01 to dedicated premium card collections sold through separate retail channels.
Iron-Blooded Orphans Units in Starter Set 01
Starter Set 01 launched at $35 MSRP as the format’s complete entry point and includes two mobile suits from Iron-Blooded Orphans alongside units from other Gundam series. The set contains Gundam Vidar and Barbatos Lupus Rex, both arriving unpainted and unassembled in the same 5 cm scale as every other unit in the system.
The starter box ships with six total miniatures spanning multiple eras: the RX-78-2 original Gundam, Char’s Zaku, Wing Gundam Zero EW, Gundam Mepphyon, Gundam Vidar, and Barbatos Lupus Rex. This deliberate cross-series approach means a box aimed at total beginners already stages crossover battles between suits that never shared a screen in the original anime.
Beyond the miniatures themselves, Starter Set 01 provides everything two people need to learn the game in one sitting: six matching unit cards, 18 tactics cards, a set of 10-sided dice, a game map, game tokens, cardboard terrain pieces, a handbook, and a quick reference sheet. The set ships with two teaching scenarios to walk new players through the rules before they branch into building custom squads.
Premium Card Collection PC01A
The premium card collection Gundam Assemble Set cataloged as PC01A focuses specifically on Mobile Suit Gundam Iron-Blooded Orphans and represents a separate product sold through the Gundam card game’s official storefront rather than the miniatures game’s retail channels. Bandai deliberately maintained two separate purchase funnels so collectors chasing card game exclusives and collectors chasing tabletop miniatures both end up buying into the same connected universe of products.
This crossover strategy between Gundam Assemble and Bandai’s separate Gundam card game predates the standalone tabletop game by more than a year. The very first Gundam Assemble miniatures ever released shipped in 2025 inside card game starter decks as pack-in bonuses, meaning players were building and painting these skirmish scale suits well over a year before the standalone tabletop game had a confirmed release window.
How Iron-Blooded Orphans Units Function in Gameplay
Gundam Assemble runs on a hex-gridded board with two players or two teams each fielding a squad of mobile suits. The game uses a structure called the timeline where every unit card lists a starting position on that timeline track. As rounds progress and units get activated, whatever action they take pushes them further down the track before they’re eligible to act again.
Combat uses 10-sided dice rather than the hobby standard six-sided dice, a design choice reviewers specifically called out as a pleasant surprise. An attack starts with the unit card itself, which lists a timeline cost, an effective range, and a strength value all in one place. Many abilities are range restricted and require line of sight to the target, so a player can’t snipe an enemy suit through terrain or another mobile suit just because the card numbers would otherwise line up favorably.
What ends a game varies scenario by scenario. Some scenarios are won by wiping out the opposing squad, while others hinge on holding a specific objective marker on the board for a set number of rounds. The timeline itself is divided into 10 rounds, and once those 10 rounds finish, the game’s first phase ends and a second phase begins, giving every match a built-in two-act structure.
Squad Building with Iron-Blooded Orphans Units
Once players move past the starter scenarios, the game opens into building a custom squad pulled from across available Gundam series and factions. Beginner guides distill squad construction down to a simple framework: pick one unit that creates threat and forces an opponent to react, one unit that helps keep formation and positioning under control, and one unit that gives flexible options to cover mistakes or support a play already in motion.
Because the format’s baseline is a minimum of three units per side rather than the dozens common in bigger miniature games, every single model in a Gundam Assemble squad carries real tactical weight. Losing one unit is a far bigger swing than losing one model out of 30 in a larger scale war game. That smaller footprint is framed as the format’s core beginner hook: fewer models to learn, fewer models to paint before a game is playable, and a squad that can realistically go from sealed box to finished tabletop army in a single weekend.
Expansion packs are explicitly designed to plug straight into an existing pool, so a Unicorn series unit from Expansion Pack 01 filling the threat role next to a Witch from Mercury support unit from Expansion Pack 02 is exactly the kind of cross-series squad the system encourages. The same logic applies to mixing Iron-Blooded Orphans units from Starter Set 01 with any other available suits across the product line.
Assembly and Painting Requirements
Every unit in Gundam Assemble finishes at about 5 cm or roughly 2 inches tall, a jarring contrast for anyone used to Bandai’s Master Grade or Perfect Grade Gunpla kits. The kits still ship unpainted and unassembled exactly like standard Gunpla, so players are expected to snap or glue parts together and paint them before playing a match. There’s no pre-built option anywhere in the line at any price tier.
Bandai sells a dedicated paint pack Nero 1 accessory bundle alongside the miniatures for players starting from zero hobby experience. Early reviews found the plastic heavy-duty with chunky runners noticeably cheaper than comparable Games Workshop miniatures, though not quite as crisp in the finer sculpted detail. Real mold lines along some releases require sanding sticks over a standard hobby knife for cleanup.
The consistent thread across early coverage is that cleanup and painting here is genuinely rewarding hobby work in its own right, and Gunpla veterans in particular will feel instantly at home with the build process even once the drastically smaller scale takes some adjusting to.
Organized Play and Community Events
Bandai launched an official event management platform called Bandai Tabletop Games alongside the brand itself, centralizing event discovery, tournament registration, match record tracking, and organizer support tools. Learn-to-play preview events have been rolling out at official retail stores nationwide and at Bandai Tabletop Games exhibition events, with applications for fast access preview events opening as early as September 14, 2026.
The game secured tournament floor presence at the Las Vegas Open 2026, a major annual tabletop gaming convention, putting Gundam Assemble on the same competitive circuit as established war games within months of its retail debut. A recurring YouTube series titled Community Events Beginner’s Guide has been documenting local play nights and store level events since mid-2026.
Japanese hobby press framed 2026 as a turning point for Gundam’s competitive tabletop scene, pointing to new trademark filings, tighter organizational integration between Bandai’s game lines, and higher stakes tournament prize pools as signs the ecosystem around Assemble and its sibling card game was maturing in real time.
Release Schedule and Future Products
Bandai has committed to a release cadence that looks closer to a trading card game than a typical model line. Reporting from mid-2026 detailed six products landing across January, February, and March 2027 alone, including four $40 expansion packs, a $170 deluxe set 03, and the format’s first-ever $55 scenario pack. More than 30 total items are planned worldwide within the first year.
Five items released simultaneously in October 2026: Starter Set 01, Expansion Pack 01 featuring Unicorn suits, Expansion Pack 02 featuring Witch from Mercury suits, and two deluxe sets. Monthly follow-ups are planned afterward. Bandai also announced a dedicated Scenario Pack 01 for early 2027, suggesting scenario design will keep growing as its own distinct product category rather than staying a bonus tucked inside other boxes.
Frequently Asked Questions
What Iron-Blooded Orphans mobile suits are in Gundam Assemble?
Starter Set 01 includes Gundam Vidar and Barbatos Lupus Rex. A premium card collection PC01A themed around Iron-Blooded Orphans is sold through the card game storefront as a separate product line.
Do I need Starter Set 01 to use Iron-Blooded Orphans units?
Starter Set 01 is the recommended entry point because it includes the game map, dice, terrain, tokens, handbook, and quick reference sheet necessary to play. Expansion packs contain only miniatures, unit cards, and tactics cards without board or dice.
Can I mix Iron-Blooded Orphans units with suits from other series?
Yes. The game is explicitly designed for cross-series squad building. Each side is simply designated red or blue for a match rather than being locked into a single faction identity.
What scale are the miniatures?
Every unit finishes at about 5 cm or roughly 2 inches tall, considerably smaller than standard Gunpla Master Grade or Perfect Grade kits.
Do the miniatures come painted?
No. All miniatures ship unpainted and unassembled. Players are expected to snap or glue parts together and paint them before playing. Bandai sells a dedicated paint pack Nero 1 accessory bundle for players starting from zero hobby experience.
How many units do I need for a game?
The format’s baseline is a minimum of three units per side for a three-on-three skirmish. Deluxe sets scale up to five-on-five battles.